Partial game trees
sanskarchand opened this issue · 0 comments
sanskarchand commented
We need capture and counting mechanics, and also the ability to try out some moves from any point in the game.
Leaving aside the algorithm for now, we need a data structure which keeps track of moves, and results.
Efficiency is paramount:
- quick capture/count/endgame calculations
- ability to efficiently store large partial game trees.
NOTE: generate full game tree at startup (for jumping to moves quickly and such)?
ADDENDUM: Something like gnugo's worms and dragons perhaps?