[Question] How do I rename a node?
antonioltg91 opened this issue · 6 comments
What is the easiest way of renaming something without having to cancel and rewriting all it's content?
I have to rename MODEL_MULTI_PARTICLE_PERSIST in MODEL_MULTI_PARTICLE
this is the structure:
EFFECTS
{
powerflame
{
MODEL_MULTI_PARTICLE_PERSIST
{
name = flamejet1
modelName = KSO/FX/thrustmax
...
}
Thanks for your support
If you only need to rename flamejet1 to something else:
@EFFECTS
{
@powerflame
{
@MODEL_MULTI_PARTICLE_PERSIST[flamejet1]
{
@name = newflamejet
}
}
}
Here is a guide on the syntax which should also help: https://github.com/sarbian/ModuleManager/wiki/Module-Manager-Syntax
I have to rename MODEL_MULTI_PARTICLE_PERSIST in MODEL_MULTI_PARTICLE
so it will be
@powerflame[MODEL_MULTI_PARTICLE_PERSIST]
{
MODEL_MULTI_PARTICLE
}
is it right?
Re-reading your question in the header, don't know how to re-name a node. However, if you want a patch for a few parts and they all have exactly the same set of variable names within MODEL_MULTI_PARTICLE_PERSIST, you could set up something like this:
//PART
//{
// name = partName
// EFFECTS
// {
// powerflame
// {
// MODEL_MULTI_PARTICLE_PERSIST[flamejet1]
// {
// name = flamejet1
// property1 = 2
// property2 = 3
// }
// }
// }
//}
@PART[partName]
{
@EFFECTS
{
@powerflame
{
nameCopy = #$MODEL_MULTI_PARTICLE_PERSIST/name$
property1Copy = #$MODEL_MULTI_PARTICLE_PERSIST/property1$
property2Copy = #$MODEL_MULTI_PARTICLE_PERSIST/property2$
}
}
}
@PART[partName] // You may be able to combine these two patches into one
{
@EFFECTS
{
@powerflame
{
!MODEL_MULTI_PARTICLE_PERSIST {} // If you don't want/need this, safe to delete
MODEL_MULTI_PARTICLE
{
name = #$../nameCopy$
property1 = #$../property1Copy$
property2 = #$../property2Copy$
}
}
}
}
I did this and it worked
@EFFECTS
{
@powerflame
{
MODEL_MULTI_PARTICLE
{
name = flamejet1
modelName = KSO/FX/thrustmax
transformName = flamePoint
emission = 0.0 0.0
emission = 0.1 0.0
emission = 0.71 1.8
emission = 1.0 2.35
speed = 0.0 1.97
speed = 1.0 1.97
size = 0.0 1.07
size = 1.0 1.07
energy = 0.0 0.0
energy = 1.0 0.6
fixedEmissions = false
%logGrow
{
density = 0 8
density = 1 0.7
density = 10 0
}
}
!MODEL_MULTI_PARTICLE_PERSIST
}
But the problem is I have another part with hundreds keys and will be much easier with a way to rename the node
There is a weird syntax for doing this. The config:
TEST_NODE
{
SUBNODE1
{
some = value
}
}
With the patch:
@TEST_NODE
{
@SUBNODE1
{
|whatever = SUBNODE1MOD
}
}
Results in:
TEST_NODE
{
SUBNODE1MOD
{
some = value
}
}
the whatever
part doesn't actually matter, there just has to be something there
worked perfectly, thank you so much for the help