saricden/no-place-like

Inventory system

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We're going to need an inventory system once we start implementing the Engineer NPC's gun creating / junk collection logic. Probably grid over list style, or do something totally new (drag and drop, messy knapsack style?).

The first items will be:

  • Junk / materials / components that the small robots drop
  • Guns the engineer creates for us
  • Possibly some fruits that you can shoot down from trees?