Import failed, .aseq from Ocarina of Time (US 1.2)
guighub opened this issue · 1 comments
guighub commented
sauraen commented
It looks like you're trying to import sequence 0, the SFX sequence. This sequence contains bugs such that its structure is actually technically invalid, so SEQ64's semantic analysis of it fails. The import process would consist of manually fixing those bugs in the binary, importing, and then re-creating the bugs in the mus assembly. Fortunately, I already did this, the assembly version of it is here: https://drive.google.com/file/d/1LrJF5K7wX5L1qgI8jMBPBx0smUuUqr13/view?usp=share_link