schlangster/skyui

Merchant values not changing

352 opened this issue · 3 comments

352 commented

Beta 2 installed this afternoon.

Buying/selling at Raven Rock, merchant gold displayed as 40,923, my gold at 495193, values did not change as items were bought and sold. Armor calculations also did not change as items were selected. Carryweight adjusted appropriately.

This issue did occur in Beta 1, or if it did I didn't notice it (and it's something I would have noticed).

I received an error message in Beta 1 that my papyrus settings were invalid; I returned them to default and the message disappeared. Reference to help in the FAQ resulted in no topic present. Default settings have, at least in Soltheim, not resulted in gameplay problems.

I'm also receiving a message that I have an incompatible menu file (mapmenu.swf). That message is new in 3.2. It may refer to map.swf installed by NACMIM - Colored Holds - Compass quest markers and Holds-26822-1-4, doesn't appear to adversely affect gameplay.

This is an issue with the game itself.

If a merchant has more than 32767 gold it breaks transactions. I believe that some value to do with the barter menus is stored as (I think) a signed short, which coincides with the above value being the upper bound for such a type. The value displayed in the menus can still exceed this range, however which makes me think it is something in the computation of the values or transactions.

http://forums.bethsoft.com/topic/1439165-relz-skyui/page__view__findpost__p__22155967


We haven't (schlangster hasn't) updated the readme with instruction on what ini settings to revert yet. Either delete the following lines, or replace it with the defaults from Skyrim.ini (and maybe SkyrimPrefs.ini and SkyrimCustom.ini if they exist and if the message persists):

[Papyrus] 
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800

Lots of "tweak guides" are telling users to apply invalid Papyrus ini settings (see #33) which will, maybe not immediately, have adverse effects on the game.


If you have warning messages about map.swf, and you are knowingly overriding it with another mod (like you are with coloured map markers) you can disable the warning message in the MCM.

Be aware though, if you're using another map.swf, the location search won't work. Since it's one of the major 3.2 features, it would be good if you can disable that other mod so you can properly test the SkyUI map.swf.

352 commented
Wilco.
On 2/22/2013 4:58 PM, schlangster
  wrote:

  Be aware though, if you're using another map.swf, the location
    search won't work. Since it's one of the major 3.2 features, it
    would be good if you can disable that other mod so you can
    properly test the SkyUI map.swf.

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