Corruption Tracking
brother-lucius opened this issue · 0 comments
brother-lucius commented
See core, pg. 285
Rules:
- Gained as part of Species, Archetype, Ascension, Talent or some Keywords
- Gained during play
- Every X (5) Corruption increase a level from 0-25
- 26+ is chaos spawn
When exposed, Roll Conviction vs 3 (+1 per level), and +x by GM
- Fail = +1 Corruption and 1 Ruin
- Failed Complication = +2 Corruption and 1 Ruin
- Crit = recude DN by 2
- Spend Wrath to reduce DN by 1
When gaining a new Level -> Mutation Test
- You may opt to fail the test
- Roll Conviction vs DN 3 +1 per level
- Fail grants you one table
- Roll d66 for specific mutation, +10 for each existing mutation
ToDos:
- Option to modify Corruption VALUE
- SET Value
- Add Value (list each value, aka modifier)
- Show Current Corruption Points
- Add Corruption Points
- Delete Corruption Points by Source (only custom)
- Show Current Corruption Level
- Add Mutation
- Delete Mutation