sdslabs/Rubeus

40 bytes is consistently leaking with every game object construction

twaritwaikar opened this issue · 1 comments

Master HEAD: 4d08e89

OS version: Windows 10 Home

CPU/GPU: Processor Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, 2808 Mhz, 4 Core(s), 8 Logical Processor(s)
/Nvidia GTX 1060 GB

Steps to Reproduce: Run from RubeusCore.cpp with:

RGameObject * object1 = new RGameObject(2, 2, 3, 3, "Assets/debug.png", true, new APhysicsObject(mat, true, EColliderType::BOX, new ABoxCollider(RML::Vector3D(), RML::Vector3D(3.0f, 3.0f, 1.0f))));

VLD is consistently reporting 40 bytes of memory leak with every game object creation.

Fixed in 9faca10