Position values are Vec3s in a 2D game engine
twaritwaikar opened this issue · 0 comments
twaritwaikar commented
Master HEAD: 6cac393
Steps to Reproduce: Look up Awerere collider object. It uses a Vector3D to store position but a Vector2D to store momentum and force.
Issue Presentation Code:
Collision detection algorithms in all types of colliders.
Because of this, the collision response involves a lot of unnecessary conversions between these two types of Vectors.