sdslabs/Rubeus

Position values are Vec3s in a 2D game engine

twaritwaikar opened this issue · 0 comments

Master HEAD: 6cac393

Steps to Reproduce: Look up Awerere collider object. It uses a Vector3D to store position but a Vector2D to store momentum and force.

Issue Presentation Code:

Collision detection algorithms in all types of colliders.

Because of this, the collision response involves a lot of unnecessary conversions between these two types of Vectors.