Generating organic Cave like structures and meshes of differnt types based on a cellular automate algorithm.
Parts of the code are my interpertation of Subastian LaGrange classes on
This project also provides new editor menu items to create caves of different types: 3d, 2D, sizes, density.
Everything is/was running upon upload.
###Software
- This project runs on the Unity engine. Make sure to have the newest version installed before running the project.
###Copyright This project is released into the public domain. For more information see LICENSE.