How to use Skinning properly?
floodsung opened this issue · 3 comments
floodsung commented
Hi, I am trying to replicate Adam GameObject with the new Skeleton using the Skinning script (#8).
However, since Adam is a prefab, I am not able to delete the original Adam_Reference like you did:
Here is what I did:
Step 1: Attach Skinning to Adam(1)
Step 2: Attach Generated Skeleton (from MotionEditor) to Skeleton in Skinning
Step 3: press Process button
I tried to rename Adam_reference to be Skeleton and rerun, then an error occurred:
If I unpack the prefab, I am able to delete Adam_reference, however, the skin and skeleton can not work together.
How to solve this problem? Thank you very much
floodsung commented
eyenobig commented
@floodsung Hello~ Did you solve the problem?
floodsung commented
I didn't make it work
…On Thu, 11 Aug 2022 at 15:21, eyenobig ***@***.***> wrote:
@floodsung <https://github.com/floodsung> Hello~ Did you solve the
problem?
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