how to enable MSAA / multisampling?
Closed this issue · 2 comments
sam0x17 commented
I know that normally one would do something like:
glfwWindowHint(GLFW_SAMPLES, 4);
glEnable(GL_MULTISAMPLE);
However my attempts to do this have failed. The closest I got is the following, which fails with "failed to create texture":
unsafe {
gl::Hint(gl::FRAMEBUFFER_DEFAULT_SAMPLES, 4);
gl::Enable(gl::MULTISAMPLE);
}
MrRobb commented
Any progress?
sebcrozet commented
Hi! I won't have time to address this issue for a while, though any PR would be appreciated in anyone else manages to get this working.