sebcrozet/kiss3d

Static camera, but with the ability to set the position and angle

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I can create fixed view:
let mut camera = FixedView::new();
let mut window = Window::new("Window");
while !window.should_close(){ window.render_with_camera(&mut camera);}

But I want set position of this camera, for example
camera.append_translation(&Translation3::new(0.0, 0.0, 0.0));.
How can I do it?
I need a camera whose position and angle can be controlled by the developer using code, not by the user.

I made my own library based on kiss3d