seer-lab/RoboGames

Changing All Synch Call to Asynch

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Currently, all of the web request calls are made Synchronously due to how the game work. This isn't ideal since it would cause some transition delay. Changing it to async and having a loading sign that pops up can alleviate this problem

This cannot be done with the current state of the game. This is due to how the game is run through on demand system instead of a wait system. With that, it would be necessary to change a lot of the underlying code to accommodate the changes