sefatunckanat's Stars
vercel/next.js
The React Framework
oldboyxx/jira_clone
A simplified Jira clone built with React/Babel (Client), and Node/TypeScript (API). Auto formatted with Prettier, tested with Cypress.
locomotivemtl/locomotive-scroll
🛤 Detection of elements in viewport & smooth scrolling with parallax.
reZach/secure-electron-template
The best way to build Electron apps with security in mind.
Unity-Technologies/com.unity.multiplayer.samples.coop
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
knela96/Dynamic-Parkour-System
Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model and have an already working controller with parkour capabilities like in Assassin's Creed games.
lidgren/lidgren-network-gen3
Lidgren Network Library
RiptideNetworking/Riptide
Lightweight C# networking solution for multiplayer games.
ruby0x1/realtime-multiplayer-in-html5
Read the full article: http://buildnewgames.com/real-time-multiplayer/ An example using node.js, socket.io and HTML5 Canvas to explain and demonstrate realtime multiplayer games in the browser.
john-doherty/swiped-events
Adds `swiped` events to the DOM in 1k of pure JavaScript
UnityLabs/procedural-stochastic-texturing
Modified Shader Graph package implementing Procedural Stochastic Texturing
itisnajim/SocketIOUnity
A Wrapper for socket.io-client-csharp to work with Unity.
RevenantX/NetGameExample
Example simple game with LiteNetLib (work in progress)
ashoulson/RailgunNet
A Client/Server Network State-Synchronization Layer for Games
ranenbg/Arduino-FFB-wheel
Stand alone directInput USB device recognized in Windows as a joystick with force feedback functionality, based on BRWheel by Fernando Igor from 2017.
leerob/nextjs-multiple-domains
Example using SSR to handle multiple domains on the same project.
GiovanniZambiasi/Client-Side-Prediction
Experiments with Client-Side prediction using unity and Mirror
ezranbayantemur/react-native-rtmp-publisher
📹 Live stream RTMP Publisher for React Native
darknao/btClubSportWheel
ClubSportWheel Bluetooth Controller
Ajackster/ClientPredictionTutorial
Client Prediction in Unity for my YouTube Tutorial
MichaelEGA/Procedural-Stochastic-Terrain-Shader
A simple procedural terrain shader for unity's inbuilt terrain system
ranenbg/Arduino-FFB-gui
Graphical user interface for controlling and monitoring all aspects of the Arduino FFB wheel via serial port
vipoo/iRacingSDK.Net
Alternative dot.net (c#) implementation to access iracing game data
JakaSimonic/ForceFeedback-core-library
Forcefeedback layer implementation
fernandoigor/BRWheel
Firmware BRWheel to Arduino Leonardo
JuniorDjjr/UnityProceduralStochasticTexturingNode
Procedural stochastic texturing node for Unity's Shader Graph
bobhelander/vJoy.Wrapper
vJoy c# wrapper and helper
andreasdahl1987/SW1_Firmware
Firmware for Dahl Design SW1 steering wheel.
efranken/SimHub-Arduino-Custom-HUD
A custom HUD for sim racing using an OLED screen, neo pixels, an Arduino Nano and a 3d printed case
jverneaut/client-side-interpolation
Experiment with using linear-interpolation to smooth client side rendering of websocket games