semontesdeoca/MNPR

Plugin loads with no errors. But the viewport renderer shows everything black

Closed this issue · 6 comments

Hi, I have installed MNPR as a module, all looks good, no error that I see. But the renderer does not work as expected. I attach a screenshot, the test scene is all black. I can see the wireframe though. It seems as if the plugin cannot find the shaders. I also tried the install.mel installation but the same, all black. If I orbit the camera the grid acts as a Spyrograph. Those weird lines in the image are the grid.
Thanks for sharing. A pasarlo bien.

Windows 10 x64 1803, Maya 2017 Update 5.

imagen

This seems odd... especially if you did the instal.mel installation correctly, have you checked the installation FAQ?
I would also be helpful if you could post the outcome of the output window.

I tried again with fresh maya prefs and via install.mel and it works. There must be something in my prefs that messes the plugin. If I manage to find the source of the error I'll post it here. Thanks

imagen

I tried again to install it as a module and I think. I narrowed down the error to the fact that I intentionally renamed the plugin folder to plug-ins to follow Maya module default structure. Once I renamed the plug-ins folder to plugins it worked. I guess some harcoded code expects the windows mll to be inside the plugins folder. Cheers

Yeah, you shouldn't rename the folders inside of the MNPR folder...
Actually, you shouldn't change the name of folders in any software without expecting things to break! =)

You are right I guess. But this behaviour does not follow the maya paradigm. I mean, if Maya finds the plugin that is needed for some tool or script or whatever in its MAYA_PLUGIN_PATH it should work, no matter where the file resides in disk and the location should not matter. That's why at first I did not find the culprit of the error because I was following the "Maya way". The plugin was found by Maya and it also loaded with no errors. Anyway, thanks for sharing this it looks very nice. Cheers

Well... I'm sure we can all agree that this is not a normal Maya plugin =)
There are countless other custom files (scripts, shaders, presets, icons) that the plugin needs to be aware of, so just loading the plugin won't work.