Version 7.2
Closed this issue · 7 comments
Hello,
I have ported this to my Vu Solo4K satellite Linux ARM CPU receiver and works pretty well, thanks for making this available.
I am almost ready to publish a bitbake recipe that contains my Enigma2 plugin and this wonderful game.
My bitbake recipe will use your source code directly from github and apply some patches to make the code run on OpenEmbedded env plus add infrared remote control and keys, which are by the way missing in any SDL version.
I wonder if you can publish the 7.2, I want to use in my recipe a stable version instead of master :)
Many thanks,
Marc
Hey! I want to publish 7.2 but I can't find the time, since I'd like to test the new build in all the platforms I initially released it for (Wii, Wii U, 3DS, PS3, PSP, PS Vita, macOS and Windows...). I also have some PRs to check but yeah, no time lately 😢 I'll do my best to get something in the upcoming weeks 🤞
Thanks for the update, i will use the latest commit then, currently i am still testing the latest version, so far i was able to see that resources folder do not contain all wav files, there are some xm files that are not playable, i didn't dig to see if the game is capable to play them, but i noticed that there is no music.
I noticed that because ogg files cannot be played on my device and i converted them, then i saw your changes and i was happy with wav :)
Maybe you can add all wav files to resources folder?
I have used flac instead of wav on those huge music files, still big but not huge :) i am unable to make mikmod to work on my box unfortunately...
Oh, if mikmod doesn't work, I think SDL_mixer also supports modplug. Although I'm surprised mikmod doesn't work, I never had issues with it so far 😳
modplug does not work as well unfortunately, i didn't dig too much to see why...., could be the SDL version, maybe a bug in 2.0.10
Any plans for new release? :)