Build Error on Different Platforms (serialport & electron)
dkarski opened this issue · 1 comments
SerialPort Version
10.5.0
Node Version
18.16.1
Electron Version
26.4.0
Platform
Darwin MacBook-Pro-Appnroll-3.local 22.4.0 Darwin Kernel Version 22.4.0: Mon Mar 6 21:00:17 PST 2023; root:xnu-8796.101.5~3/RELEASE_X86_64 x86_64
Architecture
x86/x64
Hardware or chipset of serialport
No response
What steps will reproduce the bug?
- Clone the dkarski:electron-serialport:electron-builder project repository.
- Run the application on a Mac system.
- Try to build (an application on a Mac system) and run the application on a Windows system.
What happens?
When I try to run the application on a Windows system that has been built on a Mac system, the application behaves incorrectly and displays the following error in the console. However, when I build the application on Windows, it runs without any issues.
Uncaught Error: \\?\C:\Users\Daniel Karski\AppData\Local\Programs\electron-serialport\resources\app.asar.unpacked\node_modules\@serialport\bindings-cpp\build\Release\bindings.node is not a valid Win32 application.
\\?\C:\Users\Daniel Karski\AppData\Local\Programs\electron-serialport\resources\app.asar.unpacked\node_modules\@serialport\bindings-cpp\build\Release\bindings.node
What should have happened?
I would expect the application to work correctly on a Windows system, regardless of the system on which it was built.
Additional information
In my case, I used the electron-builder tool for building the application, but a similar issue occurs when using other tools such as electron-forge with webpack or Vite. It appears that the build tool is not the primary cause of the issue described.
It's important to note that when I build the application on Windows, it runs without any issues. The problem seems to be specific to building the application on a Mac and then running it on Windows.
I would appreciate any assistance in resolving this problem, as it hinders the development and testing of the application on different platforms.
Thank you for your attention and assistance!
I'm not sure if electron-builder supports cross build of a windows app from MacOS. The only cross build scenario that I can see in the documentation is building on Linux to target windows https://www.electron.build/multi-platform-build.html#to-build-app-for-windows-on-linux
I wonder if a docker container would let you work around this limitation?