Forgotten Dungeon is network multiplayer text game. One of the first MMORPG server in Ukraine (In 1998 year even 50-100 players online was something great) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= It uses telnet protocol to play, and by default runs on 4000 port. As game client you can use any telnet client, or try to find special MUD clients like Zmud, tinimud, etc. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= based on Diku Mud (see creds.txt for all contributors and codebases) Forgotten Dungeon active time: 1998-2005 Current address: mud.saboteur.com.ua:4001 Archived addresses (not used anymore): First address: hosix.ntu-kpi.kiev.ua:9000 Public address: mud.ntu-kpi.kiev.ua:4000 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Programming language: Ansi C. In Active time it could be compiled and run under FreeBSD, DOS and Windows-32. For the moment it could be compiled in Linux and with some preparation on Windows, but not all features could work in Windows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MUD code is pretty easy to understand even for newbies. It could useful to see how network game engine works. From other point of view, 90% of Forgotten Dungeon code was written by non-professionals, by students who just started to learn C language. We have used CVS, but the repository was lost and changes.txt is the only file which contains some history notes. Sergii Kulyk aka Saboteur =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=