Demo: phoboslab.org/log/2013/11/webgl-image-filter
Construct a chain of image filters and apply them to an Image or Canvas element. All filters are executed by WebGL Shaders which makes them pretty fast.
Please also have a look at the excellent glfx.js by @evanw.
// Synopsis: create the filter object, add filters to it and apply
// it to an image
// Example:
try {
var filter = new WebGLImageFilter();
}
catch( err ) {
// Handle browsers that don't support WebGL
}
filter.addFilter('hue', 180);
filter.addFilter('negative');
filter.addFilter('blur', 7);
var filteredImage = filter.apply(inputImage);
// The 'filteredImage' is a canvas element. You can draw it on a 2D canvas
// or just add it to your DOM
// Use .reset() to clear the current filter chain. This is faster than creating a new
// WebGLImageFilter instance
filter.reset();colorMatrix( matrix )apply a the 5x5 color matrix (Array[20]), similar to Flash's ColorMatrixFilterconvolution( matrix )apply a 3x3 convolution matrix (Array[9])blur( size )blur with size in pixels
brightness( amount )change brightness.1increases the it two fold,-1halfes itsaturation( amount )change saturation.1increases the it two fold,-1halfes itcontrast( amount )change contrast.1increases the it two fold,-1halfes itnegative()invert colorshue( rotation )rotate the hue, values are0-360desaturate()desaturate the image by all channels equallydesaturateLuminance()desaturate the image taking the natural luminace of each channel into acocuntsepia()sepia colorsbrownie()vintage colorsvintagePinhole()vintage colorskodachrome()vintage colorstechnicolor()vintage colorsdetectEdges()detect edgessharpen( amount )sharpenemboss( size )emboss effect with size in pixelspolaroid()polaroid camera effectshiftToBGR()shift colors from RGB to BGR