shadps4-emu/shadPS4

BB on 9d7745c black screen crash

Closed this issue · 0 comments

when launching, i get black screen followed by crash.

log belog

[Loader] emulator.cpp:Emulator:53: Starting shadps4 emulator v0.2.1 WIP
[Loader] emulator.cpp:Emulator:54: Revision 9d7745c
[Loader] emulator.cpp:Emulator:55: Branch HEAD
[Loader] emulator.cpp:Emulator:56: Description 9d7745c
[Config] emulator.cpp:Emulator:58: General isNeo: true
[Config] emulator.cpp:Emulator:59: GPU isNullGpu: false
[Config] emulator.cpp:Emulator:60: GPU shouldDumpShaders: true
[Config] emulator.cpp:Emulator:61: GPU shouldDumpPM4: false
[Config] emulator.cpp:Emulator:62: GPU vblankDivider: 1
[Config] emulator.cpp:Emulator:63: Vulkan gpuId: 0
[Config] emulator.cpp:Emulator:64: Vulkan vkValidation: false
[Config] emulator.cpp:Emulator:65: Vulkan vkValidationSync: false
[Config] emulator.cpp:Emulator:66: Vulkan vkValidationGpu: false
[Config] emulator.cpp:Emulator:67: Vulkan rdocEnable: false
[Config] emulator.cpp:Emulator:68: Vulkan rdocMarkersEnable: false
[Config] emulator.cpp:Emulator:69: Vulkan crashDiagnostics: false
[Kernel.Vmm] address_space.cpp:Impl:87: System managed virtual memory region: 0x183590000 - 0x7c318bfff
[Kernel.Vmm] address_space.cpp:Impl:90: System reserved virtual memory region: 0x7ffffc000 - 0xfffffffff
[Kernel.Vmm] address_space.cpp:Impl:92: User virtual memory region: 0x1000000000 - 0x10fffffffff
[Kernel.Vmm] memory.cpp:SetupMemoryRegions:51: Configured memory regions: flexible size = 0x1c000000, direct size = 0x120000000
[Kernel.Vmm] memory.cpp:MemoryManager:36: Usable memory address space: 1080_GB
[Loader] emulator.cpp:Run:116: Game id: CUSA03173 Title: Bloodborne™
[Loader] emulator.cpp:Run:119: Fw: 0x4500000 App Version: 01.09
[Lib.Kernel] libs.cpp:InitHLELibs:45: Initializing HLE libraries
[Lib.GnmDriver] gnmdriver.cpp:RegisterlibSceGnmDriver:2661: Initializing renderer
[Render.Vulkan] vk_platform.cpp:CreateInstance:203: Creating vulkan instance
[Render.Vulkan] vk_instance.cpp:Instance:67: Found 2 physical devices
[Render.Vulkan] vk_instance.cpp:CollectDeviceParameters:469: GPU_Vendor: NVIDIA
[Render.Vulkan] vk_instance.cpp:CollectDeviceParameters:470: GPU_Model: NVIDIA GeForce RTX 4090
[Render.Vulkan] vk_instance.cpp:CollectDeviceParameters:471: GPU_Vulkan_Driver: NVIDIA 560.94.0.0
[Render.Vulkan] vk_instance.cpp:CollectDeviceParameters:472: GPU_Vulkan_Version: 1.3.280
[Render.Vulkan] vk_instance.cpp:CollectDeviceParameters:473: GPU_Vulkan_Extensions: VK_KHR_16bit_storage, VK_KHR_8bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_win32, VK_KHR_external_memory, VK_KHR_external_memory_win32, VK_KHR_external_semaphore, VK_KHR_external_semaphore_win32, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_image_format_list, VK_KHR_imageless_framebuffer, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_present_id, VK_KHR_present_wait, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_win32_keyed_mutex, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_dynamic_state, VK_EXT_attachment_feedback_loop_layout, VK_EXT_blend_operation_advanced, VK_EXT_border_color_swizzle, VK_EXT_buffer_device_address, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_bias_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_discard_rectangles, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_full_screen_exclusive, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_hdr_metadata, VK_EXT_host_image_copy, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_multi_draw, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_opacity_micromap, VK_EXT_pageable_device_local_memory, VK_EXT_pci_bus_info, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_pipeline_robustness, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_primitives_generated_query, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sample_locations, VK_EXT_sampler_filter_minmax, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_swapchain_maintenance1, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_2plane_444_formats, VK_EXT_ycbcr_image_arrays, VK_NV_acquire_winrt_display, VK_NV_clip_space_w_scaling, VK_NV_compute_shader_derivatives, VK_NV_cooperative_matrix, VK_NV_copy_memory_indirect, VK_NV_corner_sampled_image, VK_NV_coverage_reduction_mode, VK_NV_cuda_kernel_launch, VK_NV_dedicated_allocation, VK_NV_dedicated_allocation_image_aliasing, VK_NV_descriptor_pool_overallocation, VK_NV_device_diagnostic_checkpoints, VK_NV_device_diagnostics_config, VK_NV_device_generated_commands, VK_NV_device_generated_commands_compute, VK_NV_external_memory, VK_NV_external_memory_win32, VK_NV_fill_rectangle, VK_NV_fragment_coverage_to_color, VK_NV_fragment_shader_barycentric, VK_NV_fragment_shading_rate_enums, VK_NV_framebuffer_mixed_samples, VK_NV_geometry_shader_passthrough, VK_NV_inherited_viewport_scissor, VK_NV_linear_color_attachment, VK_NV_low_latency, VK_NV_low_latency2, VK_NV_memory_decompression, VK_NV_mesh_shader, VK_NV_optical_flow, VK_NV_raw_access_chains, VK_NV_ray_tracing, VK_NV_ray_tracing_invocation_reorder, VK_NV_ray_tracing_motion_blur, VK_NV_representative_fragment_test, VK_NV_sample_mask_override_coverage, VK_NV_scissor_exclusive, VK_NV_shader_atomic_float16_vector, VK_NV_shader_image_footprint, VK_NV_shader_sm_builtins, VK_NV_shader_subgroup_partitioned, VK_NV_shading_rate_image, VK_NV_viewport_array2, VK_NV_viewport_swizzle, VK_NV_win32_keyed_mutex, VK_NVX_binary_import, VK_NVX_image_view_handle, VK_NVX_multiview_per_view_attributes, VK_AMD_buffer_marker
[Render.Vulkan] vk_instance.cpp:CreateDevice:183: Physical device subgroup size 32
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_KHR_swapchain
[Render.Vulkan] vk_instance.cpp:operator():203: Extension VK_EXT_shader_stencil_export unavailable.
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_EXT_external_memory_host
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_EXT_custom_border_color
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_KHR_push_descriptor
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_EXT_depth_clip_control
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_EXT_depth_range_unrestricted
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_KHR_workgroup_memory_explicit_layout
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_EXT_vertex_input_dynamic_state
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_EXT_color_write_enable
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_EXT_extended_dynamic_state3
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_EXT_calibrated_timestamps
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_EXT_robustness2
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_EXT_primitive_topology_list_restart
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_KHR_maintenance5
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_EXT_tooling_info
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_KHR_maintenance4
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_KHR_format_feature_flags2
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_KHR_dynamic_rendering
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_EXT_shader_demote_to_helper_invocation
[Render.Vulkan] vk_instance.cpp:operator():198: Enabling extension: VK_KHR_synchronization2
[Render.Vulkan] vk_instance.cpp:Instance:133: Format A2B10G10R10SnormPack32 is only supported for vertex buffers.
[Render.Vulkan] vk_instance.cpp:Instance:130: Format D16UnormS8Uint is not supported for images, falling back to D24UnormS8Uint.
[Render.Vulkan] vk_instance.cpp:Instance:133: Format R8G8B8A8Uscaled is only supported for vertex buffers.
[Render.Vulkan] vk_instance.cpp:Instance:133: Format R32G32B32Sfloat is only supported for vertex buffers.
[Render.Vulkan] vk_instance.cpp:Instance:133: Format R32G32B32Uint is only supported for vertex buffers.
[Render.Vulkan] vk_instance.cpp:Instance:133: Format R16G16B16A16Sscaled is only supported for vertex buffers.
[Render.Vulkan] vk_instance.cpp:Instance:133: Format R16G16Sscaled is only supported for vertex buffers.
[Kernel] libkernel.cpp:sceKernelGetCompiledSdkVersion:248: returned system version = 0x4500000
[Core.Linker] module.cpp:LoadModuleToMemory:92: Loading module eboot to 0x8ffffc000
[Core.Linker] module.cpp:LoadModuleToMemory:100: ======== Load Module to Memory ========
[Core.Linker] module.cpp:LoadModuleToMemory:101: base_virtual_addr ......: 0x00000008ffffc000
[Core.Linker] module.cpp:LoadModuleToMemory:102: base_size ..............: 0x00000000056d4000
[Core.Linker] module.cpp:LoadModuleToMemory:103: aligned_base_size ......: 0x00000000056d4000
[Core.Linker] module.cpp:LoadModuleToMemory:130: program header = [0] type = Loadable
[Core.Linker] module.cpp:LoadModuleToMemory:131: segment_addr ..........: 0x00000008ffffc000
[Core.Linker] module.cpp:LoadModuleToMemory:132: segment_file_size .....: 84779060
[Core.Linker] module.cpp:LoadModuleToMemory:133: segment_memory_size ...: 84787200
[Core.Linker] module.cpp:LoadModuleToMemory:134: segment_mode ..........: (R_X)
[Core.Linker] module.cpp:LoadModuleToMemory:130: program header = [1] type = Loadable
[Core.Linker] module.cpp:LoadModuleToMemory:131: segment_addr ..........: 0x00000009050d8000
[Core.Linker] module.cpp:LoadModuleToMemory:132: segment_file_size .....: 3185432
[Core.Linker] module.cpp:LoadModuleToMemory:133: segment_memory_size ...: 6258688
[Core.Linker] module.cpp:LoadModuleToMemory:134: segment_mode ..........: (RW_)
[Core.Linker] module.cpp:LoadModuleToMemory:194: Unimplemented type Interpreter Path
[Core.Linker] module.cpp:LoadModuleToMemory:171: TLS virtual address = 0x9050d8040
[Core.Linker] module.cpp:LoadModuleToMemory:172: TLS image size = 1872
[Core.Linker] dwarf.cpp:DecodeEHHdr:121: Unsupported .eh_frame_hdr version: 0x0 at 0x904f3ddd0
[Core.Linker] module.cpp:LoadModuleToMemory:194: Unimplemented type SCE Comment
[Core.Linker] module.cpp:LoadModuleToMemory:194: Unimplemented type SCE Library Version
[Core.Linker] module.cpp:LoadModuleToMemory:199: program entry addr ..........: 0x00000008ffffc0a0
[Loader] memory_patcher.cpp:OnGameLoaded:330: Patches loaded successfully
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Disable Chromatic Aberration, Offset: 38690994856, Value: c783ac000000000000009090
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Disable Motion Blur, Offset: 38690997627, Value: eb16
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38666994703, Value: eb1d
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38671281686, Value: eb19
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38671281688, Value: 4156
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38671281690, Value: 41c746080000003f
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38671281698, Value: c4c17a5e4608
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38671281704, Value: 415e
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38671281706, Value: e933070000
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38671281711, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38671281712, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38671283543, Value: c4c17a104608
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38671283549, Value: e9b6f8ffff
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829361, Value: e933010000
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829366, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829367, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829673, Value: 488d054868d403
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829680, Value: 488b00
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829683, Value: 8b8064020000
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829689, Value: 8945b8
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829692, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829693, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829694, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829695, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829696, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829697, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829698, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829699, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829700, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829701, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829702, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829703, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829704, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829705, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829706, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829707, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829708, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829709, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829710, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829711, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829712, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829713, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38679829714, Value: e9a1feffff
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868417, Value: 488d3d70437803
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868424, Value: 488b3f
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868427, Value: c5fa598764020000
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868435, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868436, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868437, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868438, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868439, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868440, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868441, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868442, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868443, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868444, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868445, Value: e96e010000
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868808, Value: e974feffff
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868813, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868814, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38685868815, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685866, Value: eb24
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685868, Value: 488d1d05885c03
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685875, Value: 488b1b
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685878, Value: c5fa108364020000
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685886, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685887, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685888, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685889, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685890, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685891, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685892, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685893, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685894, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685895, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685896, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685897, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685898, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685899, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685900, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685901, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685902, Value: eb42
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38687685960, Value: eba2
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345661, Value: 8b8364020000
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345667, Value: 8945c8
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345670, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345671, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345672, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345673, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345674, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345675, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345676, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345677, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345678, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345679, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345680, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345681, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345682, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345683, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345684, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345685, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345686, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345687, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345688, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345689, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345690, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345691, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345692, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345693, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345694, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345695, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345696, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345697, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345698, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345699, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688345700, Value: 488d05a5765203
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688458878, Value: 41c74424188988883c
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688458887, Value: 48b90000000001000000
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688784065, Value: c3
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688784066, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688784067, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688784068, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38688784069, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38691478897, Value: e881090000
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38691478902, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38691478903, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38691478904, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: 60 FPS (With Deltatime), Offset: 38700560760, Value: 4831c0c3
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Force Enable Old Hunters DLC, Offset: 38687943968, Value: b801000000
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Disable vsync, Offset: 38690026097, Value: 4831f6
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Disable vsync, Offset: 38688458878, Value: 41c74424186f12833a
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38739790328, Value: 00000a00
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38739790332, Value: 000005a0
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678039637, Value: b880070000
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678039642, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678039643, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678039644, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678039645, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678039646, Value: c4e1fa2ac8
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678039651, Value: b838040000
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678039656, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678039657, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678039658, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678039659, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678041287, Value: b880070000
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678041292, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678041293, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678041294, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678041295, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678041296, Value: c4e1fa2ac8
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678041301, Value: b838040000
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678041306, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678041307, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678041308, Value: 90
[Loader] memory_patcher.cpp:PatchMemory:398: Applied patch: Resolution Patch (2560x1440), Offset: 38678041309, Value: 90
[Loader] memory_patcher.cpp:OnGameLoaded:330: Patches loaded successfully
[Core.Linker] module.cpp:operator():380: Symbol table not found!
[Core.Linker] module.cpp:operator():380: Symbol table not found!
[Loader] emulator.cpp:LoadSystemModules:237: Can't Load libSceNgs2.sprx switching to HLE
[Loader] emulator.cpp:LoadSystemModules:240: No HLE available for libSceFiber.sprx module
[Loader] emulator.cpp:LoadSystemModules:240: No HLE available for libSceUlt.sprx module
[Loader] emulator.cpp:LoadSystemModules:240: No HLE available for libSceJson.sprx module
[Loader] emulator.cpp:LoadSystemModules:240: No HLE available for libSceJson2.sprx module
[Loader] emulator.cpp:LoadSystemModul