Ideas for designing puzzles
sharkdp opened this issue · 0 comments
sharkdp commented
- Select a small set of transformers + initial state
- make sure there is just one (shortest) solution?
- necessary requirement: the transformers in the solution have to be non-commuting
- make sure that the chosen transformers are not redundant (eg: T1 · T2 is equal to T3)
- make sure that all possible (intermediate) outcomes are within some boundaries (prevent rendering problems)
Specific ideas:
- some puzzles which are fixed at one or two columns
- use tuple-functions or arrows?
- represent binary numbers with fixed-length towers