sharpeye's Stars
zeux/niagara
A Vulkan renderer written from scratch on stream
microsoft/DirectStorage
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
SaschaWillems/Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models
nvpro-samples/vk_raytrace
Ray tracing glTF scene with Vulkan
EpicGamesExt/raddebugger
A native, user-mode, multi-process, graphical debugger.
spdk/spdk
Storage Performance Development Kit
yuphin/Lumen
A Vulkan Raytracing framework for various bidirectional path tracing techniques
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
bombomby/optick
C++ Profiler For Games
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
bombela/backward-cpp
A beautiful stack trace pretty printer for C++
p-ranav/structopt
Parse command line arguments by defining a struct
dahlbyk/posh-git
A PowerShell environment for Git
microsoft/glTF-SDK
glTF-SDK is a C++ Software Development Kit for glTF (GL Transmission Format -https://github.com/KhronosGroup/glTF).
jkuhlmann/cgltf
:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
syoyo/tinygltf
Header only C++11 tiny glTF 2.0 library
spnda/fastgltf
A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
minetest/minetest
Minetest is an open source voxel game-creation platform with easy modding and game creation
zpl-c/librg
🚀 Making multi-player gamedev simpler since 2017
intel/cpp-baremetal-senders-and-receivers
An implementation of C++ "senders and receivers" async framework suitable for embedded platforms.
RenderKit/embree
Embree ray tracing kernels repository.
martty/vuk
vuk - A rendergraph-based abstraction for Vulkan
KhronosGroup/glTF-Sample-Viewer
Physically-Based Rendering in glTF 2.0 using WebGL
Illation/ETEngine
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
practical-tutorials/project-based-learning
Curated list of project-based tutorials
DustinHLand/vkDOOM3
Vulkan DOOM 3 port based on DOOM 3 BFG Edition
Novum/vkQuake
Vulkan Quake port based on QuakeSpasm
boostorg/cobalt
Coroutines for C++20 & asio
the-moisrex/webpp
C++ web framework | web development can be done with C++ as well.
the-moisrex/liburing-hdr-only
The header only implementation of the liburing library