[Feature Request] Block Zone
Uronic opened this issue · 1 comments
Uronic commented
A zone which blocks the player. This zone type exists in Influx Timer.
This is the code from influx:
default :
{
float spd = GetEntitySpeed( client ) * 0.5;
if ( spd < 300.0 )
{
spd = 300.0;
}
decl Float:temp[3], Float:temp2[3];
GetClientAbsOrigin( client, temp );
GetEntityOrigin( ent, temp2 );
float dist = GetVectorDistance( temp, temp2, false );
for ( int i = 0; i < 3; i++ )
{
temp[i] = ( (temp[i] - temp2[i]) / dist ) * spd;
}
GetClientEyeAngles( client, temp2 );
temp2[0] = GetRandomFloat( -89.0, 89.0 );
temp2[1] = GetRandomFloat( -180.0, 180.0 );
TeleportEntity( client, NULL_VECTOR, temp2, temp );
}
}
if ( print && GetEngineTime() > g_flNextMsg[client] )
{
PrintCenterText( client, "You shouldn't be here!" );
g_flNextMsg[client] = GetEngineTime() + 1.0;
}
rtldg commented
I'm not really a fan of adding a push zone to keep people out of somewhere tbh.
In my opinion, the map should be fixed with stripper, a _fix
bsp, or obviously teleport/glitch zones.
It's also possible to make a zone solid although which could fill in a place. Although you'd have to edit the zones db to make a solid zone right now.
bhoptimer/addons/sourcemod/scripting/shavit-zones.sp
Lines 1489 to 1493 in f4cd4e9
I'll come back to this sometime whenever I make solid zones possible from the menus or decide to add push zones