shdpl's Stars
codemirror/codemirror5
In-browser code editor (version 5, legacy)
beetbox/beets
music library manager and MusicBrainz tagger
LightTable/LightTable
The Light Table IDE ⛺
TrinityCore/TrinityCore
TrinityCore Open Source MMO Framework (master = 11.1.0.59888, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.1.59069)
travis-ci/travis-ci
Free continuous integration platform for GitHub projects.
halide/Halide
a language for fast, portable data-parallel computation
apitrace/apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
digego/extempore
A cyber-physical programming environment
iryoku/smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
niklasvh/feedback.js
Feedback form with screenshot
edubart/otclient
An alternative tibia client for otserv written in C++11 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize
cjcliffe/CubicVR.js
CubicVR 3D Engine, WebGL Edition
Syntopia/Fragmentarium
Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.
opentibia/server
An open source server for the MMORPG Tibia.
fador/mineserver
Custom Minecraft server software written in C++ for Windows and Linux
imageworks/Field3D
[NO LONGER MAINTAINED] A library for storing voxel data on disk and in memory.
JakobOvrum/LuaD
Bridge to Lua from the D programming language
CyberShadow/DustMite
General-purpose data reduction tool
Dav1dde/gl3n
OpenGL Maths for D (not glm for D).
jacob-carlborg/orange
A serialization library for the D programming language.
asamy/forgottenmapeditor
Map editor written in lua for Open Tibia. Written with OtClient's framework.
JakobOvrum/bootDoc
Theme for the DDoc documentation generator
mgottschlag/CoreRender
CoreRender is a multi-threaded shader-based 3D engine
tmillsclare/zkscala
Scala helpers and examples for the ZK Framework
blm768/BulletD
An unfinished D binding for the Bullet Physics Engine
bhelyer/DDCPU-16
DDCPU-16
shdpl/AS3-AStar
Beware - it's ugly as hell but its purpose isn't being easy to read or refactor, but being fast.
jacob-carlborg/clang
Convert Objective-C/C header files to D modules
shdpl/nawia
Open-source community driven MMORPG
vegardsjo/derelict3-glfw2
GLFW2 support for Derelict 3