sheldona
I am a professor of software & IT engineering at the École de technologie supérieure. My interests include real-time physics simulation and character animation.
Montreal, Canada
Pinned Repositories
graphquon.github.io
GRAPHQUON workshop website
contactFrictionSim
couplingFrictionVisualAppearance
Code for the SCA'21 paper "Coupling Friction with VisualAppearance
fingertips
Code and data for the paper "Data-driven fingertip appearance for interactive hand simulation" published at Motion in Games (MIG) 2013
hessianIK
Source code for the paper "Inverse Kinematics Problems with Exact Hessian Matrices" at Motion in Games (MIG) 2017
slrbs
Sheldon's Little Rigid Body Simulator
VortexRL
rigidBodyTutorial
siggraphcontact.github.io
overlap_reg
sheldona's Repositories
sheldona/contactFrictionSim
sheldona/hessianIK
Source code for the paper "Inverse Kinematics Problems with Exact Hessian Matrices" at Motion in Games (MIG) 2017
sheldona/slrbs
Sheldon's Little Rigid Body Simulator
sheldona/couplingFrictionVisualAppearance
Code for the SCA'21 paper "Coupling Friction with VisualAppearance
sheldona/fingertips
Code and data for the paper "Data-driven fingertip appearance for interactive hand simulation" published at Motion in Games (MIG) 2013
sheldona/VortexRL