[question] build libplacebo with glslang instead of shaderc
Closed this issue · 2 comments
mitzsch commented
hi!
I just got a small question. Is it possible to get this to work? I am currently trying to build libplacebo with glslang instead of shaderc for testing purposes but it's not working. I added -Dshaderc=disabled -Dglslang=enabled
to the libplacebo.cmake but every time I try to compile it I get a building error saying ../libplacebo/src/glsl/meson.build:34:16: ERROR: C++ static library 'SPIRV' not found
. Which SPIRV version is meant? The spirv-cross one is already built... I also thought glslang is also compiled alongside those spirv packages?
Thanks!
shinchiro commented
The spirv
library is not directly compiled
mitzsch commented
okay, but is it possible to enable it or would this involve creating a new *.cmake?