Wiggle bones behave strangely with constraints
Zentheon opened this issue · 1 comments
Zentheon commented
I've been playing around with wiggle bones for a bit and one thing I can't wrap my head around is how constraints behave with wiggle bones.
bendy_bones.mp4
The armature on the left has a chain of copy rotation constraints linked to its parent, while the one on the right has the constraints baked into the same animation and behaves like I would expect. Even when stiffness is turned up too high for any visible effect the weird transforms still occur.
Blend file for good measure (4.1)
bendy_bone_constraints.zip
anton22w commented