shurcooL/Hover

hover--format of the “track1.dat” terrain???

gjy88 opened this issue · 1 comments

gjy88 commented

I downloaded the example file of “hover,” but I’m having trouble understanding some parts. Specifically, I’m wondering about the format of the “track1.dat” terrain. Could you please provide some guidance on this?

Thank you.

The track1.dat file uses an internal format of the game whose source code is located in this repository. You can refer to the Go reimplementation track/track.go, or the original C++ implementation in HoverSource/common/track.cpp. It's not documented beyond that.