sickq's Stars
Whinarn/UnityMeshSimplifier
Mesh simplification for Unity.
Unity-Technologies/lookdev-studio
LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.
baba-s/awesome-unity-open-source-on-github
A categorized collection of awesome Unity open source on GitHub (800+)
cloneofsimo/lora
Using Low-rank adaptation to quickly fine-tune diffusion models.
CompVis/stable-diffusion
A latent text-to-image diffusion model
zalo/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
gasgiant/Ocean-URP
SakuraEngine/SakuraEngine
为高性能而生的游戏运行时与工具箱
gasgiant/FFT-Ocean
FFT ocean for Unity
FXTD-ODYSSEY/renderdoc2fbx
renderdoc python extension for exporting FBX file
killop/UnityResourceSolution
青霜-UnityResourceSolution
Robert-K/gpu-particles
A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥
bezzad/Downloader
Fast, cross-platform and reliable multipart downloader with asynchronous progress events for .NET applications.
tuyoogame/YooAsset
unity3d resources management system
notpresident35/awesome-learn-gamedev
A curated collection of game development learning resources
Ubpa/RenderLab
App of RTR, PTR and Editor
SunXLei/SRender
A c++ implemtation of software rasterization application with pbr
EpicGames/Signup
Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Aerthas/UNITY-Arc-system-Works-Shader
Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.
festivities/PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
festivities/Blender-miHoYo-Shaders
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
SlightlyMad/VolumetricLights
Volumetric Lights for Unity
keijiro/Skinner
Special Effects with Skinned Mesh in Unity
Unity-Technologies/BatchBreakingCause
This project demonstrates different cases when Unity has to break a batch while rendering.
Tencent/puerts
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
taichi-dev/meshtaichi
MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)
rtarun9/Helios
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:
weigert/TinyEngine
Tiny OpenGL Wrapper / 3D Engine in C++
OneYoungMean/Automatic-DynamicBone
unity bone cloth spring system,base by jobs