sickq's Stars
festivities/PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
festivities/Blender-miHoYo-Shaders
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
SlightlyMad/VolumetricLights
Volumetric Lights for Unity
keijiro/Skinner
Special Effects with Skinned Mesh in Unity
Unity-Technologies/BatchBreakingCause
This project demonstrates different cases when Unity has to break a batch while rendering.
Tencent/puerts
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
taichi-dev/meshtaichi
MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)
rtarun9/Helios
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:
weigert/TinyEngine
Tiny OpenGL Wrapper / 3D Engine in C++
OneYoungMean/Automatic-DynamicBone
unity bone cloth spring system,base by jobs
GPUOpen-Effects/FidelityFX-SSSR
Stochastic Screen Space Reflections (SSSR)
skywind3000/mini3d
3D Software Renderer in 700 Lines !!
zauonlok/renderer
A shader-based software renderer written from scratch in C89
Alunice/TaTa
Shaders,Demos,and so on
tgfrerer/island
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
mspvirajpatel/Xcode_Developer_Disk_Images
apple/unityplugins
Unity-Technologies/com.unity.demoteam.hair
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
AntonPalmqvist/physically-based-api
A database of physically based values for CG artists.
wlgys8/SHLearn
球谐光照学习项目
wlgys8/GPUDrivenTerrainLearn
A Unity Project used for Learning GPU Driven Terrain Render
wlgys8/SRPLearn
Unity可编程渲染管线造轮子项目
chenjd/UsefulWeb
一些有用的网站收藏。
chenjd/UnitySpecialEffectWithDepth
Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +
tkonexhh/X-PostProcessing-URP
killop/URP-12-Extension
URP-12-Extension
QianMo/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
killop/URP-12-GammaUIAndSplitResolution
线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作
NVIDIA-RTX/STBN
killop/anything_about_game
A wonderful list of Game Development resources.