simmsb/calamity

Member fields

Closed this issue · 2 comments

It's rather a question than an issue. How does the Member datatype initialize a guild id field? Is it initialized somewhere inside the library? I'm trying to work on some voice chat solution, and VoiceStateUpdateData fails to be parsed from a JSON because its inner Member field fails to be parsed. I can use guild id from VoiceStateUpdateData itself, but I'm not sure if it is a good idea.

Oh, I see. Thank you! I'll use the same approach.