Issue with this mod.
dakotx opened this issue · 1 comments
Everytime I try to play some heists, it's crashes my game. (Such as; Black Cat, The White House, Golden Grin Casino, Buluc's Mansion, Beneath The Mountain, Reservoir Dogs Day 2)
Here's the crashlog:
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetAppContainerNamedObjectPath
ntdll (???) RtlGetAppContainerNamedObjectPath
Current thread: Main
Script stack:
_serialize_to_script() @mods/BeardLib/Classes/Managers/FileManager.lua:44
_get_instance_continent_data() core/lib/managers/coreworldinstancemanager.lua:242
prepare_unit_data() core/lib/managers/coreworldinstancemanager.lua:250
original() core/lib/utils/dev/editor/coreworlddefinition.lua:303
_insert_instances() @mods/base/req/core/Hooks.lua:264
parse_continents() core/lib/utils/dev/editor/coreworlddefinition.lua:286
WorldDefinition_init() core/lib/utils/dev/editor/coreworlddefinition.lua:44
WorldDefinition_init() @mods/BeardLib/Hooks/World/CoreWorldDefinition.lua:10
init() @mods/BeardLib/Hooks/World/CoreWorldDefinition.lua:10
init() lib/utils/dev/editor/worlddefinition.lua:6
new() core/lib/utils/coreclass.lua:35
init() core/lib/utils/dev/editor/worldholder.lua:49
new() core/lib/utils/coreclass.lua:35
init_game() lib/setups/gamesetup.lua:734
core/lib/setups/coresetup.lua:424
System information:
Application version : 1.143.230
CPU : Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1050 Ti / nvldumd.dll[31.0.15.4584]
Language : english
Memory : 16339MB 120KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Hoparlör (Realtek High Definition Audio))