Crash while loading back in the menu
ZaharwinHM opened this issue · 1 comments
Application has crashed: C++ exception
resource unavailable try again: resource unavailable try again
Callstack:
MSVCP140 (???) std::_Throw_Cpp_error
WSOCK32 (???) socket
WSOCK32 (???) socket
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetAppContainerNamedObjectPath
ntdll (???) RtlGetAppContainerNamedObjectPath
Current thread: Main
Script stack:
_CheckVersion() @mods/PAYDAY-2-BeardLib-master/Modules/Utils/ModAssetsModule.lua:146
CheckVersion() @mods/PAYDAY-2-BeardLib-master/Modules/Utils/ModAssetsModule.lua:124
func() @mods/PAYDAY-2-BeardLib-master/Modules/Utils/ModAssetsModule.lua:97
Call() @mods/base/req/core/Hooks.lua:85
func() @mods/base/lua/MenuManager.lua:10
open_menu() @mods/base/req/core/Hooks.lua:268
at_enter() lib/states/menumainstate.lua:42
trans_func() lib/states/gamestate.lua:22
_do_state_change() core/lib/utils/game_state_machine/coregamestatemachine.lua:124
end_update() core/lib/utils/game_state_machine/coregamestatemachine.lua:104
end_update() lib/setups/setup.lua:982
end_update() lib/setups/menusetup.lua:376
core/lib/setups/coresetup.lua:602
System information:
Application version : 1.143.243
CPU : AMD Ryzen 5 3400G with Radeon Vega Graphics (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0
GPU : AMD Radeon(TM) RX Vega 11 Graphics / aticfx32.dll[27.20.1034.6]
Language : english
Memory : 14284MB 552KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Динамики (Realtek(R) Audio))