Hand grenade, flash, combustion bottle
jackKiZhu opened this issue · 1 comments
jackKiZhu commented
There are issues with the grenade, flash, and combustion bottle models
singhhdev commented
follow this:
if (!pWeaponSceneNode) continue;
int id = pAttributeContainer->m_Item()->m_iItemDefinitionIndex();
if (id == 43 || id == 44 || id == 45 || id == 46 ||id == 47 || id == 48 || id == 49 ) continue;
just copy and paste this after the if (!pWeaponSceneNode) continue;
(this really ghetto, but gets the job done)
should fix the issue for you!