siredmar/mdcii-engine

Scaling (working with different resolutions)

Closed this issue · 1 comments

Scaling needs to be implemented to be able to work with different window resolutions.
Main Menu:

  • The resolution shall not be smaller than 1024x768.
  • The perfect fit is 1024x768
  • If bigger than 1024x768 the content is centered surrounded by black filling the screen like in the following image
    image

In Game:

  • The view shall fill the hole screen
  • In game menu shall orient on the corners like in the following image
    image

Keep this in mind when implementing control widgets. Closed if #80 is done.