Only a small part of the blueprint will place down
athalei-a opened this issue · 3 comments
Hey. While placing a blueprint in game it only places a part of the blueprint. And then some blueprints work just fine without a hitch.
Also in the deletion tools the delete on area tool isn't working anymore. I've tried several different variations of keys (obviously first changing them through mod manager).
Do you have any errors in the log while placing those blueprints?
For me, I'm getting an issue where only directly-supported blueprints are placed (such as those touching the ground or side of buildings or snap-points).
Only thing that shows up in the Player log are messages like the following:
Fallback handler could not load library /home/user/.local/share/steam/steamapps/common/Valheim/valheim_Data/MonoBleedingEdge/x86_64/data-0x9434ae0.so
I got the same error.
BepInEx Msg:
[Info :PlanBuild.Plans.PlanManager] Initializing PlanManager
[Error : Unity Log] InvalidOperationException: Parameter #0 of hook for Void Destroy(HitData) doesn't match, must be WearNTear or related
Stack trace:
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase from, System.Reflection.MethodInfo to, System.Object target, MonoMod.RuntimeDetour.HookConfig& config) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase from, System.Reflection.MethodInfo to, System.Object target, MonoMod.RuntimeDetour.HookConfig config) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase from, System.Reflection.MethodInfo to, System.Object target) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.Hook..ctor (System.Reflection.MethodBase method, System.Delegate to) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.HookGen.HookEndpoint._NewHook (System.Reflection.MethodBase from, System.Delegate to) (at <4e2760c7517c4ea79c633d67e84b319f>:0)
MonoMod.RuntimeDetour.HookGen.HookEndpoint._Add[TDelegate] (System.Func3[T1,T2,TResult] gen, TDelegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0) MonoMod.RuntimeDetour.HookGen.HookEndpoint.Add (System.Delegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0) MonoMod.RuntimeDetour.HookGen.HookEndpointManager.Add (System.Reflection.MethodBase method, System.Delegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0) MonoMod.RuntimeDetour.HookGen.HookEndpointManager.Add[T] (System.Reflection.MethodBase method, System.Delegate hookDelegate) (at <4e2760c7517c4ea79c633d67e84b319f>:0) On.WearNTear.add_Destroy (On.WearNTear+hook_Destroy ) (at <a491789a32f44980af5ec849de909672>:0) PlanBuild.Plans.PlanManager.Init () (at <2ad234d4a05e4c82816b58eeab1f12d2>:0) PlanBuild.PlanBuildPlugin.Awake () (at <2ad234d4a05e4c82816b58eeab1f12d2>:0) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.GameObject:.cctor() PlatformTools.Common.SingletonMonoBehaviour
1:get_Instance()
PlatformTools.PlatformManagerInitializer:OnRuntimeMethodLoad()
[Info : BepInEx] Loading [Display BepInEx Info In-Game 2.0.2]
[Info : BepInEx] Loading [MassFarming 1.9]