skapunch/box2d

Sensors wake bodies

Closed this issue · 1 comments

1. In b2ContactManager::AddPair, the bodies are set awake when a
contact is created. A simple sensor check would work here.

2. In b2Contact::Destroy, I should also check for sensors before
waking the bodies.

Original issue reported on code.google.com by erinca...@gmail.com on 3 Apr 2012 at 4:20

This issue was closed by revision r248.

Original comment by erinca...@gmail.com on 4 Apr 2012 at 6:42

  • Changed state: Fixed