Null references and need to relog when rebuild
AurL opened this issue · 0 comments
AurL commented
When editing any script in Unity, it does a rebuild of every scripts and raises Null references
exceptions?
It seems to happen because it recompiles SceneToGltfWiz.cs
script while it's still attached to the exporter game object.
Potential fix: check if exporter
is null in OnGUI()
and recreate it if needed. It avoids the exporter to close and reopen, needing the user to relog with oauth.