slaylines/canvas-engines-comparison

Use StageGL for CreateJS

danzen opened this issue · 1 comments

You could try using StageGL (GPU based) with CreateJS

this.stage = new createjs.StageGL("canvas");

and then you need to cache() the rectangles so they are bitmaps

rect.cache(0, 0, size, size);
this.stage.addChild(rect);

@danzen I didn't work with CreateJS so I'll need to read and learn to implement the example.
If we have rectangles of different sizes will the cache do its thing?