danzen opened this issue 2 years ago · 1 comments
You could try using StageGL (GPU based) with CreateJS
this.stage = new createjs.StageGL("canvas");
and then you need to cache() the rectangles so they are bitmaps
rect.cache(0, 0, size, size); this.stage.addChild(rect);
@danzen I didn't work with CreateJS so I'll need to read and learn to implement the example. If we have rectangles of different sizes will the cache do its thing?