Slower than an object where μₛFₙ > Fₐ on mobile.
slightknack opened this issue · 1 comments
slightknack commented
Basically, the cool pattern is rendered with GLSL + WebGL in real-time on the GPU. This is quite heavy for mobile devices, so, if we somehow detect that the device can't handle the stress (easiest option would just be checking if the display size is indicative of mobile) we just render the image once.
slightknack commented
I half resolved this by just hiding the canvas on narrow displays but this is by no means an adequate fix