Add Android Support
Closed this issue · 5 comments
Thank You for sharing such a nice and awaited feature
Description of the issue :
Currently it seems that it doesn't support Android
It doesn't let change "Animation Export Directory" of the "Animation Retargeting" Node from res:// which is not accessable when exported to Mobile Platform
I have to admit I have zero Android experience. I don't use it at all and have not a single android device to test so I never considered Android support.
That said, this doesn't mean that I wouldn't support it, if other people test it and tell me what is required to make it work for them.
Animation Export Directory is currently hardcoded to be a "res://" path but this can be changed. Is there any use case with exporting animations at runtime on Android? Last time I tested animations stored outside of the "res://" system they wouldn't work correctly on the exported game (the reason why "res://" path was hardcoded).
Getting few errors on Android
04-27 04:04:17.617 5899 6002 E godot : **ERROR**: Condition "!p_dst" is true. Returned: -1
04-27 04:04:17.617 5899 6002 E godot : At: platform/android/file_access_android.cpp:128:get_buffer() - Condition "!p_dst" is true. Returned: -1
04-27 04:04:17.872 5899 6002 E godot : **ERROR**: Condition "!p_dst" is true. Returned: -1
04-27 04:04:17.872 5899 6002 E godot : At: platform/android/file_access_android.cpp:128:get_buffer() - Condition "!p_dst" is true. Returned: -1
04-27 04:04:17.876 5899 6002 E godot : **ERROR**: Cannot get class 'AnimationRetargeting'.
04-27 04:04:17.876 5899 6002 E godot : At: core/class_db.cpp:1342:is_class_enabled() - Condition "!ti" is true. Returned: false
04-27 04:04:17.876 5899 6002 E godot : **WARNING**: Node AnimationRetargeting of type AnimationRetargeting cannot be created. A placeholder will be created instead.
04-27 04:04:17.876 5899 6002 E godot : At: scene/resources/packed_scene.cpp:168:instance() - Node AnimationRetargeting of type AnimationRetargeting cannot be created. A placeholder will be created instead.
04-27 04:04:22.803 2059 10263 I PackageManager.DexOptimizer: Running dexopt (dexoptNeeded=1) on: /data/app/org.godotengine.test-HLE9AYJjjV8zP1jMc0oTJA==/base.apk pkg=org.godotengine.test isa=arm64 dexoptFlags=boot_complete,debuggable,public,enable_hidden_api_checks targetFilter=quicken oatDir=/data/app/org.godotengine.test-HLE9AYJjjV8zP1jMc0oTJA==/oat classLoaderContext=PCL[]
04-27 04:04:22.804 1280 2240 V installd: DexInv: --- BEGIN '/data/app/org.godotengine.test-HLE9AYJjjV8zP1jMc0oTJA==/base.apk' ---
04-27 04:04:22.863 6206 6206 I dex2oat : /apex/com.android.runtime/bin/dex2oat --input-vdex-fd=-1 --output-vdex-fd=11 --call-from-installd=1 --resolve-startup-const-strings=true --max-image-block-size=524288 --compiler-filter=quicken -j6 --debuggable --classpath-dir=/data/app/org.godotengine.test-HLE9AYJjjV8zP1jMc0oTJA== --class-loader-context=PCL[] --generate-mini-debug-info --compilation-reason=unknown
04-27 04:04:24.060 1280 2240 V installd: DexInv: --- END '/data/app/org.godotengine.test-HLE9AYJjjV8zP1jMc0oTJA==/base.apk' (success) ---
04-27 04:04:24.061 2059 10263 I PackageManagerServiceInjector: FirstUseActivity Pinning optimized code org.godotengine.test
Android seems to require different build parameters. So far I couldn't find something valuable for this error or how to fix it. Maybe if someone from the Android crowd moves by and knows what to do that would be great.
Added to the feature tracker.