Move to C++ backend w/ Blender Python frontend
snake-biscuits opened this issue · 0 comments
snake-biscuits commented
C++ mesh converter: https://github.com/snake-biscuits/bsp2gltf
If we can get equivalent quality meshes out of bsp2gltf
, imports would get way faster
Then we only need to ship bsp2gltf
binaries & feed maps into it
Material imports will likely need to be handled in python though
Entities might also need some Python to process them
We could maybe do some .json
conversion in C++ though
I'd also like to be handling trigger brush -> geo conversion in C++