soulweaver91/project-carrot

Add a comprehensive lighting system

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The lighting system has to be able to handle:

  • The lighting inherent to the player in each view
  • An unlimited (not really, but at least implemented in a way that a max number doesn't end up as a problem) amount of light sources
  • Two light layers: one behind the actors, where all the intense light caused by running, bullets flying, etc. resides, and one in front of the actors, for the regular lighting effects