The view may render upside down while resizing the window
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This mostly happens when changing the window size very slowly. This has to do with the nature of the sf::RenderTexture
s, which are essentially frame buffer objects. In OpenGL context, the Y axis is flipped for FBOs, which is taken into account with SFML's display()
. During the resize, there seems to be some kind of race condition that causes the wrong (non-displayed) buffer of the view to be drawn – of note is that the player OSD is always correctly drawn.
Attempts to add additional clear()
(for a black render) or display()
(for correct orientation image), as well as using a mutex to restrict drawing order, did not succeed.
If I saw correctly, this can happen on the first frame right after the level has loaded, too.