soulweaver91/project-carrot

Player can become attached to a moving platform during a buttstomp

soulweaver91 opened this issue · 0 comments

Something there cancels the timed movement from happening and the player effectively gets stuck to the animation, moving in tandem with the platform. Since the player has isGravityAffected = false at this point, if the movement pattern of the platform is suitable, the player never gets a chance to escape.