spatialos/UnrealGDK

Initial dormant actors can't be immediately deleted

m-samiec opened this issue · 2 comments

Description

Actors which have their dormancy set to DORM_Initial won't be deleted on observing clients if they don't have their network relevancy flushed before being deleted.

Expected behavior

Deletion of DORM_Initial Actors is always processed by clients.

Possible solution

Don't use DORM_Initial or ensure that Actors have their network dormancy flushed before being deleted.

Internal ticket

Resolved in 0.8.1 and later.

oblm commented

This was fixed by: #1747