Changing Spatial related configurations through the Unreal Editor can lead to issues if configuration files are not writable
ieva-improbable opened this issue · 1 comments
ieva-improbable commented
We are accepting issues and we want your feedback.
Issue
Changing Spatial related configurations through the Unreal Editor can lead to problems if the configuration files are not writable. For instance, trying to amend the number of maximum allowed dynamic subobjects per actor will not succeed if DefaultSpatialGDKSettings.ini
file is locked. Moreover, this operation will not be able to complete and will prevent the Unreal Editor from launching PIE sessions.
Workaround
Make sure that all configuration files are writable.
Internal Ticket
oblm commented
We cannot fix this without heavily modifying UnrealEngine code, which we won't do, as we like to maintain as close-a-parity as reasonably possible.