spatialos/UnrealGDK

Possession of different Pawns can sometime fail

m-samiec opened this issue · 2 comments

Description

When a client switches pawn possession, server and/or client RPCs can get indefinitely queued, sometimes resulting in a client soft-lock.

Internal ticket

UNR-1816

Resolved in 0.8.1 and later.

oblm commented

This was fixed by: #1284