Manually creating UChannels is not supported
m-samiec opened this issue · 1 comments
m-samiec commented
Description
The UnrealGDK does not support user's manually creating UChannels directly on UNetConnections.
Expected behavior
Manually calling UNetConnection::CreateChannelByName will result in undefined behaviour.
Possible solution
Leave creation of channels to the UNetDriver.
oblm commented
I've closed this as it's labeled won't fix.