spatialos/UnrealGDK

Manually creating UChannels is not supported

m-samiec opened this issue · 1 comments

Description

The UnrealGDK does not support user's manually creating UChannels directly on UNetConnections.

Expected behavior

Manually calling UNetConnection::CreateChannelByName will result in undefined behaviour.

Possible solution

Leave creation of channels to the UNetDriver.

oblm commented

I've closed this as it's labeled won't fix.