AActor::bActorEnableCollision is not currently handed over
oblm opened this issue · 1 comments
oblm commented
Description
AActor::bActorEnableCollision
is not currently persisted on authority handover. This can lead to various physics/collision related issues after an authority transfer.
Workaround
If modifying AActor::bActorEnableCollision
from it's default state, re-apply those changes within Actor::OnAuthorityGained
.
Internal ticket:
Environment
- HEAD of UnrealGDK
master
& UnrealEngine4.26-SpatialOSUnrealGDK
- Windows 10
jpetanjek commented
This might have something to do with collision not being replicated by design in UE4 see this discussion.